/*
 Xern Entity Relocation Network
 Copyright (C) 2010-2011 Ronie Salgado <roniesalg@gmail.com>

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
*/

#ifndef XERN_ILAMP_HPP
#define XERN_ILAMP_HPP

#include "IMovableObject.hpp"
#include "IResource.hpp"

#include "Color.hpp"

namespace Xern
{
	struct ILight: IMovableObject
	{
		enum LightType
		{
			LT_POINT = 0,
			LT_DIRECTIONAL,
			LT_SPOT,
		};

		virtual LightType GetType() const = 0;
		virtual void SetType(LightType type) = 0;

		virtual Color GetDiffuseColor() const = 0;
		virtual void SetDiffuseColor(const Color &c) = 0;

		virtual Color GetSpecularColor() const = 0;
		virtual void SetSpecularColor(const Color &c) = 0;

		virtual Vector3 GetDirection() const = 0;
		virtual void SetDirection(const Vector3 &direction) const = 0;

		virtual void GetAttenuation(float &range, float &constant, float &linear, float &quadratic) const = 0;
		virtual void SetAttenuation(float range, float constant, float linear, float quadratic) = 0;

		virtual void GetSpotRange(float &innerAngle, float &outerAngle, float &falloff) = 0;
		virtual void SetSpotRange(float innerAngle, float outerAngle, float falloff) = 0;

		virtual bool IsShadowCasting() const = 0;
		virtual void SetShadowCasting(bool value) = 0;
	};

}; // namespace Xern

#endif //XERN_ILAMP_HPP
